![]() We refined the cut scenes, added more close-ups with the help of Quantic Dream so people can better connect with the characters, and we also addressed gameplay issues, like clunky enemy behavior and repetitive situations, so that more people could enjoy playing Sea of Solitude even more! Quantic Dream also recorded voices in many languages, not just English as in the original version! We polished the controls and animations so people can explore the flooded world much more smoothly. We recorded lines with a completely new cast of voice actors, as people criticized the voice acting in the original. Sea of Solitude was my first time working as a writer, so it was a blessing to see how a trained writer tackled the script. ![]() We refined the script itself, hired a writer to go over my initial writing and to find better words. We slimmed down the amount of spoken words A LOT. This is why I was stunned when QD approached us and offered us exactly this! I was very happy with Sea of Solitude when it came out, as I am so proud of what we achieved with our first big and complex, story-driven console game (before Sea of Solitude, we primarily developed free-to-play browser games)! But I also knew that we could have created a much smoother experience if we didn’t spend most of the original game’s development time learning how to make it. I get told often that I’m my greatest critic, so many of the criticisms spoke to my heart. It is mere coincidence that The Director’s Cut is coming out during these challenging times, but the theme of Sea of Solitude, loneliness, is more important and relevant than ever!Ĭan you talk about the new improvements that have been made for the Switch version and how the team has addressed some of the criticisms of the original release? Sea of Solitude is set to become Jo-Mei Games' first ever title and it will be published by EA under their EA Originals indie program, which previously included titles like prison break co-op adventure A Way Out and platformer Fe.Were there any particular reasons why it felt like a good time to revisit Sea of Solitude and bring it to Switch specifically? ![]() It's by far the most artistic and personal project she ever created she said. You'll have to solve their challenges and rid the world of these beasts.Ĭornelia Geppert, CEO of Jo-Mei Games said that Sea of Solitude "centres on the essence of loneliness and tugs on the heartstrings of its players by mirroring their own reality". On your journey, you'll also encounter fantastical creatures and monsters - good and bad - with their own, unique stories. As for the gameplay, players will get to solve various puzzles and challenges as the waters rise and flood the city even further. The main character is named Kay, and players must guide her through a flooded city landscape in "a deeply touching tale of darkness and light". If you're unfamiliar with the game, EA and Jo-Mei Games describe their title as "an emotional experience that takes players on a personal journey to overcome a young woman’s inner loneliness". Speaking about pricing, Sea of Solitude will be available for $19.99, which is a pretty reasonable sum. The game will launch on PC via Origin, PlayStation 4 and Xbox One on 05 July 2019.Īccording to the official announcement, Sea of Solitude will launch digitally on these platforms and there is no mention of physical release, which probably won't be coming, given the size and price of the game. Publisher EA and German development studio Jo-Mei Games have officially announced the release date of their story-driven adventure named Sea of Solitude.
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